Vi IMprovedCool vim stuff
- Godot for UI
My experience when using Godot to make a mostly UI application
- Emacs
My time with emacs and all the places you can take it to
- Wayland
My experience with wayland
- C Compiler Binary Optimization
I attempt to see how small I can get a C program using OpenGL with only compiler flags
- Lorem Ipsum
Test page for all the various markup used on this site
A day of fixing bitmap fonts on Linux/X11How to get bitmap fonts to work on linux
- My Language Tierlist
A tierlist of programming languages I have used
- Basic Memory Introduction
A primer on diagnosing and fixing memory bugs in C/C++, for readers coming from garbage-collected languages.
Approximating sin(x)A look into various methods of approximating the sine function
- My custom markdown flavour
A description of my custom markdown parser
2024, What can the web do?An overview of modern web capabilities
stable diffussion experimentsMy experience with Stable Diffusion
modern video and image codecsA brief look into modern video and image codecs
- Electronic Tape Cassette
How does a tape store signal data?
- WSLg with Docker
Using WSLg from within Docker with Vulkan support
- Low Latency Camera Streaming in Robotics
Lessons from debugging flaky, laggy camera streams on robots.
- ASUS TUF FA507RE
A description of the bad time I've had with my new laptop
- ZipLine 2024: My first dive in robotics
A description of my experience in the IIT Techfest Meshmerize robotics competition
- Reverse-enginnering SVO2
The recording format from Stereolabs ZED cameras
- Robotic Arm System Design
Latency Transport & Controls Planning for a 6DOF Robotic Arm
- Cheapino
Building a Cheapino split mechanical keyboard from scratch.
- G-Senjou No Maou (Devil on G String)
A review of the visual novel